How I lead

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This is my "leadership deck" describing my approach and outlining my unique experience in regards to leadership, problem-solving, creative chops and understanding the full customer experience. 

My Perspective on How to Make an Impact and Stand Out in the Market

First and foremost, if you don't actually look beyond the numbers on your spreadsheets and data graphs to the real humans who make up your customer base, you WILL lose to those organisations that do. 

Am I biased as I have spent most of my career trying to get people's attention through brand and advertising through to converting that interest into revenue or subscription and then maintaining that interest to create a customer lifecyle? Damn right I'm biased. And for good reason.

I've worked in all types of organisations, from early start ups to well-established multi-nationals and through both my own work and observation.

 

Here is what I know to be true:

 

    1. Brand is king. Companies that have a strong, distinctive, customer focused brands that run through all customer touch points and drive their internal cultures have better, longer customer lifecycles and brand affinity

    2. The humans matter. Customers, staff, suppliers. Investment in having good relationships with all helps produce stability, creativity and a willingness to try (or at least tolerate) something new and different. When humans become lines on a spreadsheet, numbers to optimise and exploit instead of gateways to innovation or deeper engagement, you lose the power to do much more than chase competitors.

    3. Short term thinking yields very short term results. Companies trying to hustle as much money as they can without consideration of the long term impact to their customer base will get what they pay for - perhaps a quick revenue bump for a quarter or two but also a user base that will leave them in a heartbeat when a competitor offers them something just 3% better - they're hustling you back. Companies need to work on short term and long term solutions at the same time.

    4. If you can't provide quality, provide awesome customer service. If you're a volume vs quality business, most competitors or upstarts can find a way to do it cheaper / crappier than you and still find customers. You're only hope is to go back to the human side of things and offer something they can't - great customer support and/or retention schemes.

My Background

I’m a product leader who solves user problems holistically and optimises the positive impact within organisations. I have a proven track record of implementing and influencing fundamental change within companies to design more customer-centric digital products that increase engagement, revenue, and brand impact across multiple territories and portfolios.

I believe the best customer engagement happen when collaborating with related functions, like marketing and content, to help create more seamless, uniquely branded customer experiences across all touchpoints.

I've worked in nearly every type of set up and company size: from agency to in-house to solo contractor; from 2 person start-ups to enterprise level to multinationals. This also expands into working in 3 different countries (USA, UK, IRE) and across 6 major metro markets, including San Francisco bay area, New York City, London and Seattle.

Being able to identify the customer through-line for businesses comes from experience and proficiency in:

  • Advertisting art direction and design
  • Digital product design, UX and UI
  • Brand design and development
  • Service and experience design
  • Evaluative research and leading UX Research strategy
  • CRM and social media asset design

This gives me adaptability and vast toolbox to enter any company to solve business problems collaboratively and creatively. My background in design, content delivery and team management informs my position on improvements to creative ops and process.  

 

And the results speak for themselves:
  • Led and managed high performing product design teams, contributing to over $5 billion of generated revenue at 2 Fortune and FTSE recognised companies
  • Grown teams from 2-3 designers to 13-20+ multidisciplinary member teams at 4 companies
  • Fundamentally transformed how design works and delivers at several companies through design leadership, strategy, collaboration with product & tech, evangelisation, best practice and proof of benefit
  • Saved millions of $USD / £GBP for multiple companies through identifying efficiency opportunities related to design and research, including the implementation of design systems and re-evaluation of research tooling and participant sourcing.

My Approach to Leading and Getting Sh*t Done

GSD (getting sh*t done) is at the centre of how I approach work. But it's also about getting the RIGHT sh*t done. Design needs to be pragmatic, it needs to consider the company priorities, feasibility of implementation, the ROI of effort. How you go about handling business objectives and how design and research will support them varies significantly depending on the growth stage and ownership of a company: what a start-up in stage B investment needs could be vastly different from a publicly traded company vs a company just recently bought by private equity... I have experience with all of these scenarios and have contributed as an IC and leader in all. 

Regardless, good design also needs to be seen as crucial, not a "nice to have" if you want users to stick around. And not all design decisions that enthuse your customers are purely functional.

My approach to solving problems:

I need to get into the weeds a bit at the start in regards to data, research, business goals, competitor landscape, current user complaints / needs / opportunities to understand and prioritise the problems to be solved. Once the foundations are in, I'm off the races. I make a priority to:

Build relationships with as many business stakeholders and departments representatives that have any impact on the customer journey - try to understand their pressures, their priorities, how they are being measured.

Round up insights and/or make a research plan to gather the insights needed to truly uncover the need, problem or opportunity. We want to get enough insight together to solve the right problems and add to that body of knowledge to the project process.

Get inspiration, ideation and initial solutions going. Sometimes I'm the one breaking out the sketchbook or the latest design tools to comp up the solution outright. Other times I'm guiding a larger team by articulating the priorities and strategy and organising the process (e.g. design sprints, workshops, research studies) to get solutions going.  The end goal is to create an environment where people can collaborate as needed to get a bevy of great ideas to test - lone wolfs and prima donnas need not apply!

Crafting beautiful, effective solutions. With a degree in design and illustration and lots of experience in art direction and brand, I know how important it is to create delightful, engaging solutions to keep audiences engaged.

Take stakeholders on the journey through the project as we go. I don't believe in "design by committee" - but stakeholders need to be assured their concerns and priorities are being addressed by the solutions - communication and transparency are key.

Test, test learn - rinse and repeat. Not every project needs to go through a full discovery cycle, but they need to be tracked and measured. I try to work with the data science teams and product management to track success of feature launches and follow up on their revenue or engagement impact. 

My approach to team management and creative leadership:

The top things I look for in employees and candidates (that are not specific to the role itself):

  • Curiosity - are they looking beyond Google and AI for their inspiration? Do they ask good questions that go beyond their discipline?
  • Proactiveness - do they go hunt out answers for themselves, build relationships in the business without prompt?
  • Professionalism - do they know how to present well? Do they know how to solicit actionable feedback? Do they handle difficult feedback or meetings with grace?
  • Team camaraderie - do they accept that everyone is on the same team? Do they add to the culture not just the craft?

It's with these approaches that I've taken teams from 2-3 designers, with inconsistent rigour applied to their output, and built them into teams of 15-20 high performers of multiple disciplines (including UX/UI/Product design, research and content writing), along with management layers, to great effectiveness and impact within multiple organisations of varying sizes.

Create opportunities for the team to step up

I can't do it all. And there is always at least one person on the team that wants to advance. I try to provide opportunities for "hungry" team members to stretch themselves, with adequate support and coaching.

I measure success by how many people have I helped get to the next level, not just how much positive financial impact I've created.

Supportive, accountable, humane team cultures

I despise referring to team members as "resources" - they are problem solvers that also have their own goals and needs. I actively try to create a culture within the team that encourages collaboration, skill sharing, empathy and accountability. Great team dynamics and collaboration lead to more interesting and innovative output. Encouraging accountability amongst the team can also help keep teammates on track and delivering. 

People also need to feel they can trust their teammates because sooner or later someone will mess up. Sh*t happens. As long as people take accountability and learn from it, do what they can to remedy it, failure should not be career ending. I try to create teams where successes are celebrated and failure is seen as a great learning opportunity. If we can all manage to have some fun while working with each other, all the better!

OVERALL IMPACT

  • Led and managed high performing product design teams, contributing to over $5 billion of generated revenue at Fortune and FTSE recognised companies.
  • Grown teams from 2-3 designers to 13-20+ multidisciplinary member teams at 4 companies.
  • Fundamentally transformed how conceptual and product producing teams work and deliver at several companies through leadership, strategy, vision, collaboration / breaking down departmental silos, and promoting best practice and proof of benefit rigour.
  • Led efforts to address diversity and inclusivity in the workplace, improving hiring, retention and culture.
  • Mentored managers on my team and other managers within several organisations on how to develop people in creative roles for higher performance.
  • Actively involved in several leadership groups and guilds that focus on the mentorship and development of future creative and user focused leaders within the tech, charity and public sectors.

WANT MORE DETAIL?

This is just the topline . I am happy to go into more relevant detail. Just contact me and let me know which areas you'd like to know more about.